

They may have been placeholders for the sport icons that sometimes appear in the HUD, such as in the screen that appears after selecting a sport from the main menu, given how both graphics are referenced by the layout files that handle those screens. Two early screenshots of the Swordplay and Archery games can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named tt_chanbara2_mini.tpl and tt_archery_mini2.tpl respectively. It appeared in the E3 2008 build of the game. The lane texture used originally in Wii Sports returns, this time unused, since the lane textures now have the Wii Sports Resort logo.Īn early A button graphic can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named st_IconAbtn_00.tpl (the final version is named "os_Abtn_00.tpl"). The texture for the Ping Pong racket has an image of a Wii Remote that is not mapped in the model. The Wii Sports Resort Logo With Resort slightly being to the right a little bit. using dolphin filelog) in any version of the game It contains the routes wakeboard_4, wakeboard_5 and wakeboard_8, which are unused in the final game.Ĭheck that tt_Resort_NOK_fix.tpl isn't loaded (e.g. Stage/JskScene/WkbWakeboard.carc contains a file called WS2_wkb_island.pmp, which stores the routes of the motorboat. Stage/BicScene/BicMap.carc contains an "empty" file called test_course_01.pmp', the file TestCourse in the same directory also has the same file but including the kcl file. Stage/BicScene/TestCourse.carc has a testing stage for the bicycle activity, featuring different ramps, distances and heights.

You can also trigger it by pressing A, B, Down, 1, 2, Up, Minus, Plus, Minus, Plus. Present in timestamp.txt, complete with its internal name. Korean version (both standalone and as a pack with Wii Sports)
